Autor: Andreas Anyuru
Wydawca: Wiley
Dostępność: 3-6 tygodni
Cena: 197,40 zł
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ISBN13: |
9781119968863 |
ISBN10: |
1119968860 |
Autor: |
Andreas Anyuru |
Oprawa: |
Paperback |
Rok Wydania: |
2012-06-08 |
Ilość stron: |
361 |
Wymiary: |
235x187 |
Tematy: |
US |
Everything you need to know to develop web games and applications with superb hardware–accelerated 3D graphics
Ready to develop web games and applications with the same high–quality, real–time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step–by–step guidance, expert tips and skill–building exercises, supplemented with detailed, hands–on development examples, it covers all the bases, including:
WebGL basics
WebGL versus other graphics technologies
Relevant linear algebra
Troubleshooting and debugging techniques
Drawing with the WebGL API
Compact JavaScript Libraries and 3D Transformations
Writing vertex shaders and fragment shaders
Texturing and lighting
Animation and user input
OpenGL ES Shading Language
WebGL performance optimisation
From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.
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Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
INTRODUCTION xxi
CHAPTER 1 Introducing WebGL 1
CHAPTER 2 Creating Basic WebGL Examples 45
CHAPTER 3 Drawing 85
CHAPTER 4 Compact JavaScript Libraries and Transformations 137
CHAPTER 5 Texturing 177
CHAPTER 6 Animations and User Input 219
CHAPTER 7 Lighting 249
CHAPTER 8 WebGL Performance Optimizations 291
INDEX 321
Andreas Anyuru is a Senior Member of Technical Staff at ST–Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux–based mobile platforms.
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