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Pattern–Oriented Software Architecture For Dummies - ISBN 9781119963998

Pattern–Oriented Software Architecture For Dummies

ISBN 9781119963998

Autor: Robert S. Hanmer

Wydawca: Wiley

Dostępność: 3-6 tygodni

Cena: 164,85 zł

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ISBN13:      

9781119963998

ISBN10:      

1119963990

Autor:      

Robert S. Hanmer

Oprawa:      

Paperback

Rok Wydania:      

2013-01-11

Ilość stron:      

384

Wymiary:      

235x187

Tematy:      

UP

Learn to:

Understand software architecture basics and implement best practices Recognize and utilize patterns, layers, pipes, filters, and MVC Create patterns and build your own pattern collection Incorporate plans for emerging platforms and technologies into your projects

Speed up the development process and improve the quality of your software

From large–scale distributed systems to mobile apps, there′s a time–tested solution for every design and programming challenge you′re likely to encounter. This friendly For Dummies guide is your key to addressing any design issue you may face. Written by design pattern guru Robert Hanmer, this book will arm you with proven solutions for a vast array of software development tasks — from high–level architecture headaches to low–level, language–specific dilemmas, and everything in between.

The lowdown on patterns — find out what software architecture patterns are, how they work, and how to make them a powerful tool in your developer′s toolkit Picking the perfect pattern — get the inside scoop on how patterns are organized and cataloged and how to find the right one for any problem you encounter — fast! Reinvent the wheel no more — learn how to create your own quick–reference catalog of most–used patterns Learn super–versatile architectural patterns — discover patterns that offer architecture solutions for every type of software system, from full–scale intranets to user interfaces Fantastic fixes — arm yourself with dozens of tried–and–true patterns for fixing specific problems with finished software Recipe for success — discover how to document your architecture with CRC cards, UML, and other techniques

Open the book and find:

Software design basics Tips for implementing best practices from the ground up Patterns for basic programming problems Super–versatile patterns for all types of software systems Ten patterns every programmer needs to know Idioms in specific programming languages Links to sites with additional patterns for specific problems Different approaches for solving the same problems

Introduction 1

Part I: Introducing Software Architecture and Patterns 7

Chapter 1: Software Architecture Basics 9

Chapter 2: Where Do Architectures Come From? 25

Chapter 3: What Do Software Architectures Look Like? 37

Chapter 4: Software Pattern Basics 55

Chapter 5: Seeing How Patterns Are Made and Used 73

Part II: Putting Patterns to Work 83

Chapter 6: Making Sense of Patterns 85

Chapter 7: Building Your Own Pattern Catalog 95

Chapter 8: Choosing a Pattern 103

Part III: Creating Your Application Architecture 115

Chapter 9: Building Functionality in Layers 117

Chapter 10: Piping Your Data through Filters 137

Chapter 11: Sharing Knowledge and Results on a Blackboard 151

Chapter 12: Coordinating Communication through a Broker 171

Chapter 13: Structuring Your Interactive Application with Model–View–Controller 189

Chapter 14: Layering Interactive Agents with Presentation–Abstraction–Control 209

Chapter 15: Putting Key Functions in a Microkernel 229

Chapter 16: Refl ecting and Adapting 245

Part IV: Designing with Other POSA Patterns 263

Chapter 17: Decomposing the System’s Structure 265

Chapter 18: Making a Component the Master 271

Chapter 19: Controlling Access 277

Chapter 20: Managing the System 285

Chapter 21: Enhancing Interprocess Communication 295

Chapter 22: Counting the Number of References 309

Part V: The Part of Tens 319

Chapter 23: Ten Patterns You Should Know 321

Chapter 24 Ten Places to Look for Patterns 327

Chapter 25: Ten Ways to Get Involved with the Pattern Community 333

Index 339



Robert Hanmer is a Consulting Member of Technical Staff at Alcatel–Lucent. His work has included development, architecture, and evaluation of highly reliable systems for today′s telephone network. He has been a prominent member of the software patterns community since the mid–1990s.

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