Autor: Michael McKinley
Wydawca: Wiley
Dostępność: 3-6 tygodni
Cena: 192,15 zł
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ISBN13: |
9780782143768 |
ISBN10: |
0782143768 |
Autor: |
Michael McKinley |
Oprawa: |
Paperback |
Rok Wydania: |
2005-01-07 |
Ilość stron: |
240 |
Wymiary: |
235x196 |
Tematy: |
US |
The Definitive Resource for Up–and–Coming 3D Game Artists
Alias′award–winning Maya® 3D animation and effects software continues to lead theindustry in technological innovation and is being adopted by more and moreconsole and computer game developers. The Game Artist′s Guide toMaya is an official introduction to creating 3D game art and animations withMaya, brought to you by Maya Press, a publishing partnership between Alias andSybex. Written by a production artist at a prominent game company, this detailedbook focuses on the skills real game artists use daily to create stunningcharacters and environments.
By following the discussions and tutorials,you′ll bring a concept through the entire game art development pipeline, learningeverything from modeling, texturing, rigging, and animation, to special effects.You′ll also glean insights from industry professionals and see how Maya has beenused in popular games. If you′re a 3D game artist, or looking to become one, thisbook will help you master the skills and techniques you′ll need to excel in thecompetitive games industry.
Inside, you′ll learn how to:Create a game model using a concept image as yourguideModel with predetermined real–time polycount limitations inmindView martial arts videos on the book′s CD to animate your character morerealisticallyPrepare a model for texturing with UV mapping and layouttechniquesCreate different kinds of texturesMaster the rigging process,from setting up a skeleton to preparing blend shapesPractice techniques forcreating animation clips to work with in the Trax EditorUse particleeffects, such as sprites and animated geometry, to add pizzazz to yourmodel
Spis treści:
Introduction.
Chapter 1: The Game Industry.
Chapter 2: Polygonal Modeling.
Chapter 3: Texturing.
Chapter 4: Rigging.
Chap
ter 5: Animation.
Chapter 6: Particle Effects.
Index.
Nota biograficzna:
Michael McKinley is a 3D artist at Warthog Games in Austin, Texas. He is an online instructor at simplymaya.com as well as simplyphotoshop.com, and previously taught a Maya course at Collins College (Phoenix).
Okładka tylna:
The Definitive Resource for Up–and–Coming 3D Game Artists
Alias′award–winning Maya® 3D animation and effects software continues to lead theindustry in technological innovation and is being adopted by more and moreconsole and computer game developers. The Game Artist′s Guide toMaya is an official introduction to creating 3D game art and animations withMaya, brought to you by Maya Press, a publishing partnership between Alias andSybex. Written by a production artist at a prominent game company, this detailedbook focuses on the skills real game artists use daily to create stunningcharacters and environments.
By following the discussions and tutorials,you′ll bring a concept through the entire game art development pipeline, learningeverything from modeling, texturing, rigging, and animation, to special effects.You′ll also glean insights from industry professionals and see how Maya has beenused in popular games. If you′re a 3D game artist, or looking to become one, thisbook will help you master the skills and techniques you′ll need to excel in thecompetitive games industry.
Inside, you′ll learn how to:Create a game model using a concept image as yourguideModel with predetermined real–time polycount limitations inmindView martial arts videos on the book′s CD to animate your character morerealisticallyPrepare a model for texturing with UV mapping and layouttechniquesCreate different kinds of texturesMaster the rigging process,from setting up a skeleton to preparing blend shapesPract
ice techniques forcreating animation clips to work with in the Trax EditorUse particleeffects, such as sprites and animated geometry, to add pizzazz to yourmodel
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