Autor: Eric J. Braude
Wydawca: Wiley
Dostępność: 3-6 tygodni
Cena: 740,25 zł
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ISBN13: |
9780471204596 |
ISBN10: |
0471204595 |
Autor: |
Eric J. Braude |
Oprawa: |
Paperback |
Rok Wydania: |
2006-02-10 |
Ilość stron: |
576 |
Wymiary: |
235x190 |
Tematy: |
UP |
Introducing the first complete guide to the theory and practice of software design!
Until now it′s been hard to find one, complete, up–to–date guide to software design theory and practice.
Not any more! Starting where programming and data structure courses end, this indispensable book is a comprehensive guide to the theory and actual practice of software design.
The book begins at the code level with programming issues such as robustness and flexibility in implementation. As it progresses, it increases in abstraction and scope. After covering these basic issues the book analyzes mid–level design issues, emphasizing a thorough understanding of standard design patterns. This is followed by a thorough discussion of components. Finally, it ends with a high–level issues: architectures, frameworks, and object–oriented analysis and design.
FeaturesNumerous design patterns with detailed explanations provide essential tools.Extensive discussion of UML (Unlimited Modeling Language) includes many UML samples and exercises.Includes coverage of JavaBeans and C++.A concise chapter on software process helps readers understand process concepts and the available options.Web–based "starter" code for many of the exercises enables readers to learn many more concepts in a hands–on fashion, without having to start every programming exercise from scratch.
Spis treści:
Preface.
Acknowledgments.
Prologue: The Software Process.
PART I: DESIGN PRINCIPLES, THE UNIFED MODELING LANGUAGE, AND CODE–LEVEL DESIGN.
Chapter 1. Programming Review and Introduction to Software Design.
Chapter 2. Object–Orientation.
Chapter 3. The Unified Modeling Language.
Chapter 4. Design Principles I: Correctness and Robustness.
Chapter 5. Design Principles II: Flexibility, Reusability, and Efficiency.
PART II: DESIGN PATTERNS.
Chapter
6. Introduction to Design Patterns.
Chapter 7. Creational Design Patterns.
Chapter 8. Structural Design Patterns.
Chapter 9. Behavioral Design Patterns.
PART III: COMPONENTS.
Chapter 10. Introduction to Components.
Chapter 11. JavaBeans.
Chapter 12. Microsoft Assemblies.
PART IV: OBJECT–ORIENTED ANALYSIS AND DESIGN.
Chapter 13. Requirements and Domain Classes.
Chapter 14. Architectures and Frameworks.
References.
Index.
Okładka tylna:
Introducing the first complete guide to the theory and practice of software design!
Until now it′s been hard to find one, complete, up–to–date guide to software design theory and practice.
Not any more! Starting where programming and data structure courses end, this indispensable book is a comprehensive guide to the theory and actual practice of software design.
The book begins at the code level with programming issues such as robustness and flexibility in implementation. As it progresses, it increases in abstraction and scope. After covering these basic issues the book analyzes mid–level design issues, emphasizing a thorough understanding of standard design patterns. This is followed by a thorough discussion of components. Finally, it ends with a high–level issues: architectures, frameworks, and object–oriented analysis and design.
FeaturesNumerous design patterns with detailed explanations provide essential tools.Extensive discussion of UML (Unlimited Modeling Language) includes many UML samples and exercises.Includes coverage of JavaBeans and C++.A concise chapter on software process helps readers understand process concepts and the available options.Web–based "starter" code for many of the exercises enables readers to learn many more concepts in a hands–on fashion, without having to start every programming exercise from scratch.
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