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Stop Staring: Facial Modeling and Animation Done Right - ISBN 9780470609903

Stop Staring: Facial Modeling and Animation Done Right

ISBN 9780470609903

Autor: Jason Osipa

Wydawca: Wiley

Dostępność: 3-6 tygodni

Cena: 231,00 zł

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ISBN13:      

9780470609903

ISBN10:      

0470609907

Autor:      

Jason Osipa

Oprawa:      

Paperback

Rok Wydania:      

2010-10-08

Numer Wydania:      

3rd Edition

Ilość stron:      

416

Wymiary:      

232x186

Tematy:      

US


Get in your character′s face
How a head tilts, the timing of a blink, how the mouth shapes sounds—these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.?
Digging even deeper into technical topics, this new edition explores today′s latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author′s years of experience in all kinds of 3D media.
Learn about visemes and lip sync techniques
Find out what eyes and brows communicate
Understand how fundamentals bridge across character styles
Explore the process of facial landmarking
Learn how squash and stretch and secondary controls are all the same thing
Create a library of expressions and shapes for your faces
Understand skeletal setup, weighting, and rigging in many different forms
Use Python scripts to automate tasks
Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.

Spis treści:
Part I: Getting to Know the Face.
1 Learning the Basics of Lip Sync.
2 What the Eyes and Brows Tell Us.
3 Facial Landmarking.
Part II: Animating and Modeling the Mouth.
4 Visimes and Lip Sync Technique.
5 Constructing a Mouth and Nose.
6 Mouth Keys.
Part III: Eyes and Brows.
7 Building Emotion: The Basics of the Eyes.
8 Constructing Eyes and Brows.
9 Eye and Brow Keys.
Part IV: Bri nging It Together.
10 Connecting the Features.
11 Skeletal Setup, Weighting, and Rigging.
12 Interfaces for Your Faces.
13 Squash, Stretch, and Secondaries.
14 A Shot in Production.

Nota biograficzna:

Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real–time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct–to–Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.

Okładka tylna:

Get in your character′s face
How a head tilts, the timing of a blink, how the mouth shapes sounds—these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.?
Digging even deeper into technical topics, this new edition explores today′s latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author′s years of experience in all kinds of 3D media.
Learn about visemes and lip sync techniques
Find out what eyes and brows communicate
Understand how fundamentals bridge across character styles
Explore the process of facial landmarking
Learn how squash and stretch and secondary controls are all the same thing
Create a library of expressions and shapes for your faces
Understand skeletal setup, weighting, and ri gging in many different forms
Use Python scripts to automate tasks
Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.

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