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Literatura do programów

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Learning Processing: A Beginners Guide to Programming Images, Animation, and Interaction - ISBN 9780123944436

Learning Processing: A Beginners Guide to Programming Images, Animation, and Interaction

ISBN 9780123944436

Autor: Shiffman, Daniel

Wydawca: Elsevier

Dostępność: 3-6 tygodni

Cena: 243,60 zł

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ISBN13:      

9780123944436

ISBN10:      

0123944430

Autor:      

Shiffman, Daniel

Oprawa:      

Paperback

Rok Wydania:      

2015-09-29

Tematy:      

UMX

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.



A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner!Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Lesson 1: The Beginning
Chapter 1: Pixels
Chapter 2: Processing
Chapter 3: Interaction

Lesson 2: Everything You Need to Know
Chapter 4: Variables
Chapter 5: Conditionals
Chapter 6: Loops

Lesson 3: Organization
Chapter 7: Functions
Chapter 8: Objects

Lesson 4: More of the Same
Chapter 9: Arrays

Lesson 5: Putting It All Together
Chapter 10: Algorithms
Chapter 11: Debugging
Chapter 12: Libraries

Lesson 6: The World Revolves Around You
Chapter 13: Mathematics
Chapter 14: Translation and Rotation (in 3D!)

Lesson 7: Pixels Under Microscope
Chapter 15: Images
Chapter 16: Video

Lesson 8: The Outside World
Chapter 17: Text
Chapter 18: Data Input
Chapter 19: Data Streams

Lesson 9: Making Noise
Chapter 20: Sound
Chapter 21: Exporting

Lesson 10: Beyond Processing
Chapter 22: Advanced Object-Oriented Programming
Chapter 23: Java

Appendix: Common Errors
Index

www.learningprocessing.com

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