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Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design - ISBN 9781118693186

Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design

ISBN 9781118693186

Autor: Bradley Cantrell, Wes Michaels

Wydawca: Wiley

Dostępność: 3-6 tygodni

Cena: 331,80 zł

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ISBN13:      

9781118693186

ISBN10:      

1118693183

Autor:      

Bradley Cantrell, Wes Michaels

Oprawa:      

Paperback

Rok Wydania:      

2014-12-23

Numer Wydania:      

2nd Edition

Ilość stron:      

336

Wymiary:      

292x194

Tematy:      

AM

The ASLA award-winning guide to digital rendering, updated with the latest software capabilities Digital Drawing for Landscape Architecture, Second Edition bridges the gap between analog and digital tools, employing timeless concepts of representation to enhance digital design. This second edition includes new information on time-based imagery and tools, integration techniques, and automation, with over fifty new examples. All screen images have been updated to align with the latest software releases, providing an up-to-the-minute tutorial for creating digitally rendered plans, elevations, perspectives, and diagrams. Digital rendering is faster, more efficient, and more flexible than traditional rendering techniques. This award-winning resource provides comprehensive guidance toward the techniques and tools most commonly used, with a reader-friendly tutorial approach. Compare analog and digital renderings, and learn the basics of digital drawing Design a custom workflow, with guidance toward scaling, automation, and more Diagram with linework, symbols, and text, plus more advanced techniques Build renderings and elevations using textures, brushes, and different shading and blending techniques Create drawings from models, or develop a 3D object from a site photo Digital tools have largely replaced pens and markers, but traditional concepts still apply. For maximizing efficiency without sacrificing quality, Digital Drawing for Landscape Architecture, Second Edition provides practical guidance and expert insight.

Foreword Preface Acknowledgments Part 1: Concepts Chapter 1: Introduction/Overview Software Workspace Chapter 2: Analog and Digital Rendering Comparisons Efficiency and Editability Commonalities and Parallels Hybrid Techniques Chapter 3: Basic Overview of Digital Concepts Raster–Based Programs Resolution in Raster Images Upsampling and Downsampling Vector Images Using Raster Images in Vector–Based Programs Color Adjustment Layers Masks and Channels Smart Objects Blending Modes Part 2: Workflows Chapter 4: Digital Drawings in the Design Process Applications for Specific Tasks Moving between Analog and Digital Techniques Chapter 5: Setting up the Document Drawings at Multiple Sizes How Drawings Move through the Digital Workflow Setting the Image Size Chapter 6: Base Imagery and Scaling Aerial Photography Obtaining the Aerial Photograph Tiling Aerial Photographs in Photoshop Manual Method Tiling Photographs with Photomerge Scaling the Aerial Photograph Calculator Method Scale by Reference Method Pixel Conversion Method Adjusting the Hue, Saturation, and Lightness of Base Imagery Using CAD Linework as a Base Exporting the CAD Linework as a PDF Chapter 7: Source Imagery/Entourage Selections Manual Methods Partial Selections Chapter 8: Managing Large Files Flattening Layers Saving Layer Groups for Flattening Printing Issues Illustrator Techniques Chapter 9: Automation Recording Actions in Photoshop Playing Actions in Photoshop Batch Processing in Adobe Bridge Batch Rename in Bridge Part 3: Design Diagrams Examples 01 Chapter 10: Setting up an Illustrator Drawing Document Size/Color Mode Based Programs for Design Diagrams Importing an Aerial Photo into Illustrator Link versus Embed Chapter 11: Linework in Illustrator Shape Tools Pen Tool Editing Tools Appearance of Lines and Shapes Stroke Weight and Dashed Lines Transparency Appearance Palette Chapter 12: Custom Linework Creating a Pattern Brush from Shapes Altering the Pattern Brush Updating the Pattern Brush with New Shapes Chapter 13: Additional Diagramming Tools Blend Tool Transform Each Live Paint Live Trace Chapter 14: Symbols Creating Symbols from Custom Artwork Updating/Replacing Symbols Managing Symbols Creating Clipping Masks for Image Symbols Chapter 15: Text, Leaders, and Page Layout Text Tools Point Text Paragraph Text Differences between Point Text and Paragraph Text Formatting Text Custom Type Tools Creating Text with a Clipping Mask Leaders Effects versus Filters Layout Chapter 16: Exploded Axonometric Diagrams Creating an Exploded Axonometric Diagram Chapter 17: Time Based Imagery Loading and Image Sequence Tweening Between Layer States Layer Stacks Part 4: Plan/Section Renderings Examples 02 Chapter 18: Importing PDF Linework PDF Linework Adjusting the Appearance of Linework Chapter 19: Applying Color to a Plan Rendering Technique 1: Applying Color with the Paint Bucket Tool Technique 2: Applying Color Using Adjustment Layers Saving Channels Chapter 20: Shading Techniques Selecting Fills Saving Selections Automating the Shading of Edges Chapter 21: Creating Textures Creating a Texture from an Existing Photograph Creating a Seamless Pattern Using the Offset Filter Creating the Pattern and Applying It to the Rendering Paint Bucket and Pattern Stamp Pattern Overlay Managing Patterns Texturing with Filters Chapter 22: Brushes Standard Brushes Custom Brushes Chapter 23: Plan Symbols with Smart Objects Creating Smart Objects Duplicating and Editing Smart Objects Managing Smart Objects Smart Filters Chapter 24: Creating a Section Elevation Methods Part 5: Perspectives Examples 03 Chapter 25: Creating a Base for a Perspective Drawing Composition Virtual Cameras Exporting and Rendering Detail Color Contrast Brightness (2D) Photoshop Adjustment Layers, Opacity, and Screening (2D/3D) Z–Depth (3D) Atmosphere/Environment Understanding Level of Detail Chapter 26: Camera Match 3D Object to Site Photo Camera Match with 3ds Max 2014 Match Photo with Google SketchUp Chapter 27: Create a Photoshop Perspective Collage Methods Chapter 28: Developing a Perspective Image in Photoshop from a 3D Model Base Model Adding Site Context Textures Adding Vegetation Adding Scale Figures Bibliography Index

BRADLEY CANTRELL is Principal of Visual Logic and Associate Professor of Architectural Technology at the Harvard Graduate School of Design. WES MICHAELS is a Principal at Spackman Mossop Michaels Landscape Architecture and an Associate Professor of Landscape Architecture at Louisiana State University.

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