Autor: Ruth C. Clark, Richard E. Mayer
Wydawca: Wiley
Dostępność: 3-6 tygodni
Cena: 359,10 zł
Przed złożeniem zamówienia prosimy o kontakt mailowy celem potwierdzenia ceny.
ISBN13: |
9781118127254 |
ISBN10: |
1118127250 |
Autor: |
Ruth C. Clark, Richard E. Mayer |
Oprawa: |
Paperback |
Rok Wydania: |
2013-01-22 |
Ilość stron: |
272 |
Wymiary: |
249x179 |
Tematy: |
KM |
Scenario–Based e–Learning
Scenario–Based e–Learning offers a new instructionaldesign approach that can accelerate expertise, build criticalthinking skills, and promote transfer of learning. This bookfocuses on the what, when, and how of scenario–basede–learning for workforce learning. Throughout the book, Clarkdefines and demystifies scenario–based e–learning by offering apractical design model illustrated with examples from veterinaryscience, automotive troubleshooting, sales and loan analysis amongother industries. Filled with helpful guidelines and a wealth ofillustrative screen shots, this book offers you the informationneeded to:
Identify the benefits of a SBeL design for learners andlearning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to commonorganizational goals Classify specific instructional goals into one or more learningdomains Apply a design model to present content in a task–centeredcontext Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysistechniques Make a business case for SBeL in your organizationPraise for Scenario–Basede–Learning
"Clark has done it again with her uncanny ability to makecomplex ideas accessible to practitioners, the guidelines in thisbook provide an important resource for you to build your ownonline, problem–centered instructional strategies."
M. David Merrill, professor emeritus at Utah StateUniversity; author, First Principles of Instruction
"Clark′s wonderful book provides a solid explanation of the how,what, and why of scenario–based e–learning. The tools, techniques,and resources in this book provide a roadmap for creating engaging,informative scenarios that lead to tangible, measurable learningoutcomes. If you want to design more engaging e–learning, you needto read this book."
Karl M. Kapp, Professor of InstructionalTechnology, Bloomsburg University; author, The Gamification ofLearning and Instruction
Foreword (Frank Nguyen)
Acknowledgments
Chapter 1: What Is Scenario–Based e–Learning
Scenario–Based e–Learning: A First Look
What Do You think?
Scenario–Based e–Learning Defined
Scenario–Based vs. Directive Training Environments
What Scenario–Based e–Learning Is Not
Six Reasons to Consider Scenario–Based e–Learning Now
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Why Now?
Chapter 2: When to Use Scenario–Based e–Learning
Consider Scenario–Based Learning for Strategic Tasks
What Do You Think?
Situations That Call for Scenario–Based e–Learning
Eight Scenario–Based Learning Domains
Scenario–Based Multimedia Interfaces
Meet the Scenario–Based e–Learning Samples
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Your Scenario–Basede–Learning Opportunities
Chapter 3: Design of Scenario–Based e–Learning
Overview of a Scenario–Based e–Learning Design Model
Modes and Media in Scenario–Based e–Learning
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Your Draft Design Model
Chapter 4: Defining Scenario Outcomes
Outcome Deliverables for Learning Domains
Assess the Complexity of your Outcome Responses
What Do You Think?
Translate Your Learning Objectives
Scenario Outcomes and Multimedia Interfaces
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Translating YourObjectives
Chapter 5: Designing the Trigger Event and Case Data
What Do You Think?
Planning the Trigger Event
Defining Case Data
What Do You Think? Revisited
Coming Next
Scenario–Based e–Learning and You: Defining Your Trigger Eventand Case Data
Chapter 6: Building Guidance in Scenario–Basede–Learning
What Do You Think
What Is Guidance?
Option 1: Fade Support from High to Low
Option 2: Move from Simple to Complex
Option 3: Consider Open vs. Closed Response Options
Option 4: Consider Interface/Navigation Design
Option 5: Add Training Wheels
Option 6: Incorporate Coaching and Advisors
Option 7: Embed Worksheets
Option 8: Adjust Feedback
Option 9: Make Learning Collaborative
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Defining Guidance
Chapter 7: Putting the L in Scenario–Basede–Learning
What Do You Think?
Integrating Knowledge and Skill Resources
Tutorials
Reference
Examples
Instructors
What Do You Think? Revisited
Coming Next
Resources
Scenario–Based e–Learning and You: Defining InstructionalResources
Chapter 8: Designing Feedback and Reflection
The Power of Feedback
Learning from Mistakes
Types of Feedback
What Do You Think?
Feedback in a Nutshell
Feedback and Reflection in Learning Domains
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Defining Feedback
Chapter 9: Evaluation of Scenario–Based e–Learning
What Do You Think?
Focusing Your Evaluation
Back to the Basics: Test Reliability and Validity
Test Items for Scenario–Based e–Learning
Did I Pass the Test?
Testing with Online Scenarios
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Planning Your Evaluation
Chapter 10: Does Scenario–Based e–Learning Work?
Does It Work?
Is It Efficient?
Does It Motivate?
What Features Make a Difference?
What Do You Think?
Limits of Research
Discovery Learning Does Not Work
Guided Discovery Can Have Learning Advantages over Traditional Instruction
Learning Scaffolding Is Essential for Success
Guided Discovery Can Be More Motivating Than Traditional Instruction
Feedback and Reflection Promote Learning
Visual Representations Should Be Congruent with Your LearningGoals
Can Scenario–Based e–Learning Accelerate Expertise?
Research on Scenario–Based e–Learning The Bottom Line
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Evidence–Based Decisions
Chapter 11: Eliciting Critical Thinking Skills forScenario–Based e–Learning
What Is Knowledge Elicitation?
What Do You Think?
Three Approaches to Knowledge Elicitation
Which Elicitation Method Should You Use?
Types of Knowledge and Skill to Elicit
Incorporating Critical Thinking Skills into Your Lessons
Guidelines for Success
What Do You Think? Revisited
Coming Next
Additional Resources
Scenario–Based e–Learning and You: Eliciting Tacit Knowledge
Chapter 12: Implementing Scenario–Based e–Learning
What Do you Think?
Four Steps to Project Success
Step One: Present a Strong Business Case
Step Two: Plan Your Project
Step Three: Design Your Approach
Step Four: Develop Your First Scenario
What Do You Think? Revisited
Coming Next: Your Scenario–Based e–Learning Project
Additional Resources
Scenario–Based e–Learning and You: Planning YourImplementation
Appendix A: An Introduction to the Scenario–Based e–LearningExamples
Appendix B: Repeated Figures
Appendix C: Reliability and Validity for Learning Measures forScenario–Based e–Learning
List of Figures and Tables
Glossary
References
About the Author
Index
Dr. Ruth Colvin Clark has worked for over 20 years with trainingprofessionals assigned to design, develop, and select effectivetraining for classroom or computer delivery. She is widelypublished in training and performance improvement periodicals andwas recently bestowed a Distinguished Professional Service Awardfrom ISPI. She is the co–author of the best–selling e–Learningand the Science of Instruction.
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