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Splash 2: FPGAs in a Custom Computing Machine - ISBN 9780818674136

Splash 2: FPGAs in a Custom Computing Machine

ISBN 9780818674136

Autor: Duncan A. Buell, Jeffrey M. Arnold, Walter J. Kleinfelder

Wydawca: Wiley

Dostępność: 3-6 tygodni

Cena: 340,20 zł

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ISBN13:      

9780818674136

ISBN10:      

081867413X

Autor:      

Duncan A. Buell, Jeffrey M. Arnold, Walter J. Kleinfelder

Oprawa:      

Hardback

Rok Wydania:      

1996-05-30

Ilość stron:      

224

Wymiary:      

259x177

Tematy:      

TJ

Details the complete Splash 2 project—the hardware and software systems, their architecture and implementation, and the design process by which the architecture evolved from an earlier version machine. In addition to the description of the machine, this book explains why Splash 2 was engineered. It illustrates several applications in detail, allowing you to gain an understanding of the capabilities and the limitations of this kind of computing device.
The Splash 2 program is significant for two reasons. First, it is part of a complete computer system that achieves supercomputer like performance on a number of different applications. The second significant aspect is that this large system is capable of performing real computations on real problems. In order to understand what happens when the application programmer designs, it is necessary to see the system as a whole. This book looks in–depth at one of the handful of data points in the design space of this nee kind of machine.

Spis treści:
Custom Computing Machines: An Introduction.
The Architecture of Splash 2.
Hardware Implementation.
Splash 2: The Evolution of a New Architecture.
Software Architecture.
Software Implementation.
A Data Parallel Programming Model.
Searching Genetic Databases on Splash 2.
Text Searching on Splash 2.
Fingerprint Matching on Splash 2.
High–Speed Image Processing with Splash 2.
The Promise and the Problems.
Splash 2 Development––The Project Manager′s Summary.
An Example Application.
References.

Okładka tylna:
Details the complete Splash 2 project—the hardware and software systems, their architecture and implementation, and the design process by which the architecture evolved from an earlier version machine. In addition to the description of the machine, this book explains why Splash 2 was engineered. It illustrates several applications in detail, al lowing you to gain an understanding of the capabilities and the limitations of this kind of computing device.
The Splash 2 program is significant for two reasons. First, it is part of a complete computer system that achieves supercomputer like performance on a number of different applications. The second significant aspect is that this large system is capable of performing real computations on real problems. In order to understand what happens when the application programmer designs, it is necessary to see the system as a whole. This book looks in–depth at one of the handful of data points in the design space of this nee kind of machine.

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