Jeżeli nie znalazłeś poszukiwanej książki, skontaktuj się z nami wypełniając formularz kontaktowy.

Ta strona używa plików cookies, by ułatwić korzystanie z serwisu. Mogą Państwo określić warunki przechowywania lub dostępu do plików cookies w swojej przeglądarce zgodnie z polityką prywatności.

Wydawcy

Literatura do programów

Informacje szczegółowe o książce

Learning in Real Time: Synchronous Teaching and Learning Online - ISBN 9780787979218

Learning in Real Time: Synchronous Teaching and Learning Online

ISBN 9780787979218

Autor: Jonathan E. Finkelstein

Wydawca: Wiley

Dostępność: 3-6 tygodni

Cena: 170,10 zł

Przed złożeniem zamówienia prosimy o kontakt mailowy celem potwierdzenia ceny.


ISBN13:      

9780787979218

ISBN10:      

078797921X

Autor:      

Jonathan E. Finkelstein

Oprawa:      

Paperback

Rok Wydania:      

2006-08-18

Ilość stron:      

176

Wymiary:      

232x177

Tematy:      

JD

Learning in Real Time is a concise and practical resource for education professionals teaching live and online or those wanting to humanize and improve interaction in their online courses by adding a synchronous learning component. The book offers keen insight into the world of synchronous learning tools, guides instructors in evaluating how and when to use them, and illustrates how educators can develop their own strategies and styles in implementing such tools to improve online learning.
A pioneer in the development of synchronous learning theories and platforms, Finkelstein catalogs real–time learning venues, describes good practices for facilitating synchronous learning, and offers examples to demonstrate how real–time techniques can enhance student learning. While each chapter considers the academic context of faculty members looking to incorporate such interaction, the book will also be a valuable resource to instructional designers, trainers, tutors, advising staff, librarians, and anyone involved in professional development, course design, or providing student support services.
Learning in Real Time is the fourth book in the Jossey–Bass Guides to Online Teaching and Learning series, which offers concrete and practical resources to help higher education practitioners meet the challenges of the online learning environment.
"Good instruction is all about people. Learning in Real Time focuses on people, relationships, and the power of human dialog. Instructors, learning technologists, and administrators will benefit from Finkelstein′s commentary and common sense."
—Diana G. Oblinger, vice president, EDUCAUSE
"Jam–packed with extremely practical strategies and well–crafted activity ideas, Learning in Real Time goes well beyond the tools and deftly focuses on the process of effective live online learning and collaboration. Anyone teaching, presenting, coaching, or collabor ating online will end up with a marked–up, highlighted, and dog–eared copy of this book parked next to their computer."
—Alan Levine, The New Media Consortium (NMC)
"Finkelstein′s real–world guidance on real–time learning advances the cause of quality instruction–online and offline. This book represents an important contribution to the field."
—Deborah L.G. Hutti, associate vice president for educational services, Lake Land College

Spis treści:
Preface.
About the Author.
1 Learning, Live Online.
Synchronous Interaction Across the Learning Continuum.
Needs Served by Synchronous Interaction.
The Synchronous Compact.
Indicators for Real–Time Online Learning.
Learner Skills Developed and Assessed Live Online.
2 Real–Time Learning as Good Practice.
Contact Between Students and Faculty.
Cooperation Among Students.
Active Learning.
Prompt Feedback.
Time on Task.
High Expectations.
Diverse Talents and Ways of Learning.
3 Tools for Learning in Real Time.
Text–Based Tools.
Live Audio and Video Tools.
Content, Display, and Other Interactive Tools.
4 Real–Time Learning Venues.
A Moving Target.
Chat Rooms.
Instant Messenger.
Multi–user Virtual Environments.
Virtual Reference, Tutoring, and Help Desks.
Virtual Offices and Virtual Meeting Rooms.
Virtual Classrooms.
Interactive Webcasting.
Webcasting or Broadcasting.
In–class Online Aids.
5 Facilitating Learning in Real Time.
Be a Good Host.
Inflate a Bubble of Concentration.
Be a Ringmaster.
Use Virtual Body Language.
Rely on Others: You Are Not Alone.
Use the Synchronous Dashboard.
Be Prepared and Manage Crises.
6 Real–Time Online Learning Activities.
Magnetic Brainstorms.
Stone Soup.
Solo Fishbowls.
Paired Partners or Dyads.
Cracker Barrels.
Guest Appearances and Co–hosts.
Live Blogging and Cclogging.
Expeditions and Virtual Training Labs.
Multiple Venue Productions or Presentations.
Additional Resources.
Further Reading and Related Web Sites.
Ten Common Misconceptions About Synchronous Instruction.
Scheduling Synchronous Interaction.
Buyer’s Guide: Questions to Ask When Considering a Synchronous Tool.
References.
Index.

Nota biograficzna:
Jonathan Finkelstein is the founder and executive producer of LearningTimes and the president of the LearningTimes Network. As an educator, technologist, industry expert, and producer, he focuses on creating engaging Web–based programs and practices that help reinvent collaboration and community.

Okładka tylna:
Learning in Real Time is a concise and practical resource for education professionals teaching live and online or those wanting to humanize and improve interaction in their online courses by adding a synchronous learning component. The book offers keen insight into the world of synchronous learning tools, guides instructors in evaluating how and when to use them, and illustrates how educators can develop their own strategies and styles in implementing such tools to improve online learning.
A pioneer in the development of synchronous learning theories and platforms, Finkelstein catalogs real–time learning venues, describes good practices for facilitating synchronous learning, and offers examples to demonstrate how real–time techniques can enhance student learning. While each chapter considers the academic context of faculty members looking to incorporate such interaction, the book will also be a valuable resource to instructional designers, trainers, tutors, advising staff, librarians, and anyone involved in professional development, course design, or providing student support s ervices.
Learning in Real Time is the fourth book in the Jossey–Bass Guides to Online Teaching and Learning series, which offers concrete and practical resources to help higher education practitioners meet the challenges of the online learning environment.
"Good instruction is all about people. Learning in Real Time focuses on people, relationships, and the power of human dialog. Instructors, learning technologists, and administrators will benefit from Finkelstein′s commentary and common sense."
—Diana G. Oblinger, vice president, EDUCAUSE
"Jam–packed with extremely practical strategies and well–crafted activity ideas, Learning in Real Time goes well beyond the tools and deftly focuses on the process of effective live online learning and collaboration. Anyone teaching, presenting, coaching, or collaborating online will end up with a marked–up, highlighted, and dog–eared copy of this book parked next to their computer."
—Alan Levine, The New Media Consortium (NMC)
"Finkelstein′s real–world guidance on real–time learning advances the cause of quality instruction–online and offline. This book represents an important contribution to the field."
—Deborah L.G. Hutti, associate vice president for educational services, Lake Land College

Koszyk

Książek w koszyku: 0 szt.

Wartość zakupów: 0,00 zł

ebooks
covid

Kontakt

Gambit
Centrum Oprogramowania
i Szkoleń Sp. z o.o.

Al. Pokoju 29b/22-24

31-564 Kraków


Siedziba Księgarni

ul. Kordylewskiego 1

31-542 Kraków

+48 12 410 5991

+48 12 410 5987

+48 12 410 5989

Zobacz na mapie google

Wyślij e-mail

Subskrypcje

Administratorem danych osobowych jest firma Gambit COiS Sp. z o.o. Na podany adres będzie wysyłany wyłącznie biuletyn informacyjny.

Autoryzacja płatności

PayU

Informacje na temat autoryzacji płatności poprzez PayU.

PayU banki

© Copyright 2012: GAMBIT COiS Sp. z o.o. Wszelkie prawa zastrzeżone.

Projekt i wykonanie: Alchemia Studio Reklamy