Jeżeli nie znalazłeś poszukiwanej książki, skontaktuj się z nami wypełniając formularz kontaktowy.

Ta strona używa plików cookies, by ułatwić korzystanie z serwisu. Mogą Państwo określić warunki przechowywania lub dostępu do plików cookies w swojej przeglądarce zgodnie z polityką prywatności.

Wydawcy

Literatura do programów

Informacje szczegółowe o książce

Game Programming: The L Line, The Express Line to Learning - ISBN 9780470068229

Game Programming: The L Line, The Express Line to Learning

ISBN 9780470068229

Autor: Andy Harris

Wydawca: Wiley

Dostępność: 3-6 tygodni

Cena: 192,15 zł

Przed złożeniem zamówienia prosimy o kontakt mailowy celem potwierdzenia ceny.


ISBN13:      

9780470068229

ISBN10:      

0470068221

Autor:      

Andy Harris

Oprawa:      

Paperback

Rok Wydania:      

2007-02-06

Ilość stron:      

570

Wymiary:      

233x187

Tematy:      

PH

Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object–oriented programming for game design using Python® in this easy–to–follow, content–filled guide. Whether you′re a student, aspiring game developer, or veteran programmer, you′ll gain skills as you progress from station to station in a series of clear–cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!Learn the basics of programming and 2D graphics as you goPlan programs, write and test code, and manage dataCreate text–based games, racing games, arcade games, and moreAdd sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:Test bank with challenging review questionsPowerPoint® slides with chapter outlinesProgramming code from the book
Along The L LineComplete tutorial coverageAmple illustrations and examplesReal–world applications and hints for avoiding pitfallsPractice exams that help evaluate your progress

Spis treści:
Preface.
Chapter 1: Writing Your First Program.
Chapter 2: Working with Data.
Chapter 3: Taking Control.
Chapter 4: Building a Game Foundation.
Chapter 5: Drawing and Events.
Chapter 6: Audio and Basic Sprites.
Chapter 7: Building a Working Game.
Chapter 8: Making Animated Sprites.
Chapter 9: Realistic Movement.
Chapter 10: Building a Game Engine.
Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.
Index.

Nota biograficzna:
Andy Harris is a lecturer in computer science at Indiana University–Purdue University Indianapolis (IUPUI), where he manages the streaming media laboratory and teaches classes in several programming languages. His primary interests are game development, Python, Flash, PHP, Java, Microsoft languages, Perl, JavaScript/AJAX, Web–enabled data applications, virtual reality, and programming on portable devices. He has written books on many of these technologies, including Beginning Flash Game Programming For Dummies.

Okładka tylna:
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object–oriented programming for game design using Python® in this easy–to–follow, content–filled guide. Whether you′re a student, aspiring game developer, or veteran programmer, you′ll gain skills as you progress from station to station in a series of clear–cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!Learn the basics of programming and 2D graphics as you goPlan programs, write and test code, and manage dataCreate text–based games, racing games, arcade games, and moreAdd sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:Test bank with challenging review questionsPowerPoint® slides with chapter outlinesProgramming code from the book
Along The L LineComplete tutorial coverageAmple illustrations and examplesReal–world applications and hints for avoiding pitfallsPractice exams that help evaluate your prog ress

Koszyk

Książek w koszyku: 0 szt.

Wartość zakupów: 0,00 zł

ebooks
covid

Kontakt

Gambit
Centrum Oprogramowania
i Szkoleń Sp. z o.o.

Al. Pokoju 29b/22-24

31-564 Kraków


Siedziba Księgarni

ul. Kordylewskiego 1

31-542 Kraków

+48 12 410 5991

+48 12 410 5987

+48 12 410 5989

Zobacz na mapie google

Wyślij e-mail

Subskrypcje

Administratorem danych osobowych jest firma Gambit COiS Sp. z o.o. Na podany adres będzie wysyłany wyłącznie biuletyn informacyjny.

Autoryzacja płatności

PayU

Informacje na temat autoryzacji płatności poprzez PayU.

PayU banki

© Copyright 2012: GAMBIT COiS Sp. z o.o. Wszelkie prawa zastrzeżone.

Projekt i wykonanie: Alchemia Studio Reklamy